Spinja is a roguelike deckbuilder about slashing tiles to crush your foes. Slash tiles to gain their effects, unlocking powerful bonuses by matching colors or symbols. Navigate a town under siege, unlocking new abilities and relics. You’re on the clock, will you be ready when the boss finds you?




Wishlist us on steam:  https://store.steampowered.com/app/4673320/Spinja/


For the best experience, please play the game in fullscreen mode.

How to play:  

Slash 3 tiles in a row/column/diagonal to gain their effects.  Some tiles can't be slashed.  Hover elements in the UI to see more about what each does.  


This game collects anonymous gameplay stats (playtime & progression) to help improve it — no personal data, no accounts.

Published 2 days ago
StatusReleased
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
Authorbrokenrungames
GenreStrategy, Adventure
Made withGodot
Tags2D, Deck Building, Fantasy, Godot, No AI, Roguelike, Singleplayer, Turn-based
Average sessionAbout a half-hour
LanguagesEnglish
LinksSteam

Comments

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Horrible framedrop on the map, as soon as you pick a reward.

Really love the following doom mechanic instead of a flooding one. Still "boss caught up to you" ruins it a little since there are a few dead end paths you kinda want to explore. Two steps forward one step back...

Had super big trouble getting a good deck since removals arent guaranteed. Black empties are super bad at start of the game, making me lose most of my hp before the game starts.

Boss is 300 and hits 45 and most i got is the clock attack that scales from used blocks while visible, hitting once for the incredible 36.

Overall very good idea, but too complicated to balance.

Visuals and audio are stunning. Gameplay loop not so much, good moves arent obvious, you have to solve 50 puzzles in a fight with all the disables and sturdies and missplaced buffs, its exhausting. Difficulty needs to go down like 60%, its fun but a real chore to play compared to just stacking cards.